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Monday, August 29, 2016

some links

Normal compression with SFM: better quality and faster decode than octahedral mapping, which is what I am currently using. Here is shadertoy link to an IQ's.

AMD Polaris: The reduced cost for small triangles is what most interests me here

GPUOpen: ATI open source with hair, shadows, gpu compute etc

Screen Space Reflections: implementation details

C survey: undefined behavior yadda yadda

compilers blog

math stuff

LZSSE: faster decompression than lz4

small lz4 -- smaller lz4 compatible files

corner wang tiles

fractal stuff

hg_sdf + puoet

povray: list of shapes supported has some interesting shapes

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