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 HLSL Cross Compiler - Takes HLSL bytecode and translates to GLSL

PID controller - feedback loop to get desired results

18 comments:

  1. https://cs.uwaterloo.ca/~tmchan/ch3d/ch3d.pdf

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  2. Bullet LinearMath/btConvexHullComputer has better Convex Hull implementation

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    Replies
    1. https://code.google.com/p/bullet/issues/detail?id=275

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  3. http://en.wikipedia.org/wiki/Permutation_polynomial

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  4. http://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Noise(GDC07-D3D_Day).pdf

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  5. http://shibatch.sourceforge.net/

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  6. geometric mean: http://en.wikipedia.org/wiki/Geometric_mean.

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  7. http://glsl.heroku.com/e#1893.0

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  8. http://cacm.acm.org/magazines/2010/2/69354-a-few-billion-lines-of-code-later/fulltext

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  9. http://graphics.cs.williams.edu/papers/PhotonHPG09/ISPM-HPG09.pdf

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  10. http://ldionne.github.io/hana/index.html

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  11. Library for SIMD in C++
    http://code.compeng.uni-frankfurt.de/projects/vc

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  12. https://github.com/tzlaine/type_erasure

    empypen tool for generating type erased interfaces

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  13. http://geometry.cs.ucl.ac.uk/courses/StructureAwareShapeProcessing_course_sigg14/

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  14. https://github.com/lukesdm/little-braces#little-braces

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