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color

Coloring algorithm is dead simple.
Eventually I want to incorporate the elevation & slope.  
It is using a (mostly) physically based lighting model, but the input materials were typed at random by me, and don't match any real world data.
Current input signals to lighting: red, green, blue, roughness, spec, ambient, shadow

bad colors

A voxel hill, so shiny


dug this out

*The colors were generated by randomly entering values between 0-255 into an array.