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Showing posts with label voxels. Show all posts
Showing posts with label voxels. Show all posts

Sculpting Voxels In Monocrome


 Modifying the world at run time is now possible. The primary difficulty was minimizing which parts of the world needed to be rebuilt.

Yeah, I made this- what is it? No idea.
Giant letters, hoarding tiny balls
 In the following image, each of the balls is actually a separate voxel structure carved into the form of a sphere. They each have a spherical collision shape associated with them, and are able to move about within the larger world voxel shape.

Voxel balls barreling down the mountains side
 Unfortunately for this project I am heading down to South American for a few months and won't be working on it during that time. Ciao.

let there be noise--

  Was on a trip for about a week so didn't get much done.  Added basic  noise support.  The noise is applied to the sphere here.
Some parts have noise, some parts don't.
Formula:(min (add sphere noise) (repeat donut (repeat hexigon (repeat sphere))))
Everything has noise here
Formula:(add (add sphere noise) (repeat donut (repeat hexigon (repeat sphere))))
Formula:(min (add sphere noiseRMFBillow) (repeat donut (repeat hexigon (repeat sphere))))
Formula:(min (add sphere noiseRMF) (repeat donut (repeat hexigon (repeat sphere))))
Formula:(sub (add sphere noiseRMF) (repeat donut (repeat hexigon (repeat sphere))))


Graphics are pretty bland right now, but I've got more important things to work on for at least a few months. Might touch up the graphics early next year.